Awhile back I said that expectation will be the death of you.
I’d like to say that envy will be too.
I know it’s tough but don’t compare yourself to other people. By all means get inspired by their example, but don’t compare their success to your lack there of. Don’t belittle your achievements in light of theirs. It’s unhealthy, discouraging, and quite frankly it’s not being fair to yourself.
Everyone is different. We all have our strengths and weaknesses. Though many people can do the same skill/trade/job their approaches, mindsets, and personalities can vary in minor or major ways. Not to mention some people have just been doing “skill/trade/job x” for a long time. Good luck trying to time travel to make up the difference.
Another tough one is age… it’s hard to look success in the face when they’re 1…2…3 years younger than you. That person could be slightly older than you, or…*Gasp*… the same age! Don’t get discouraged. Don’t get green in the face with envy. The factors going into that persons success can be huge and varied. Comparing your choices and experiences with that person’s doesn’t really do you much good in the present. Simple fact is they’ve probably been doing what they do longer than you have.
It’s tough. I have to catch myself all the time and even then it’s not much of a condolence when I do. As an artist I’m bombarded left and right with work that is far superior than mine by people my age, or art by long time vets with beautiful nuances only experience could bring, or both. Success stories fill the news feed on a daily, almost hourly, basis. I’m happy for those people. Their hard work and dedication has brought them far and they deserve their success. But I have my low moments just like everyone else and it’s in those moments that I try hard to catch myself from running down the comparison path.
So in closing be fair to yourself and don’t compare to others. Learn from their example and realize that you are not that person. Take that energy you would spend using to compare yourself and use it to make something for yourself. Life is short and your life is your own so don’t compare it others.
Big Five the game! Or at least what it could look like :)
The importance of your friends/peers.
Your peers and your friends are important people and hopefully this is just a friendly reminder to you all. If not… I feel sorry for you.
The people you choose to associate with are extensions of your personality. They inform your mentality and behavior and you do the same for them. Be aware of the effects they have on you and you have on them.
Associate yourself with people who bring out the best in you and help you to be more than what you are now. These people don’t have to be in the same field of work as you, they don’t have to be of the same culture, ethnicity, or age group. They don’t even need to agree with you! Find these people and keep them close. They are both amplifiers and sounding boards of the current you and can help you on your path of growing into “the strongest version of yourself” as Elliot Hulse would say.
This is not easy. Finding these people is like fishing in the dark and that’s what you’ll be doing most of the time, but that’s also the best part about it. Meeting people and learning about their story and who they are is fun. Everyone is unique and has experiences that are unique to them alone. Get to know them and hopefully through your interactions with others you can start to form that special group of people called your friends.
What’s the difference between friends and peers?
In my words I’d say that peers are people you interact with that are on a similar path with, i.e co-workers, fellow students, or members of a group that you’re in. Friends are people who don’t have to be on the same path as you, but there is a sense of a deeper relation between both of you. Shared experiences, selfless assistance to one another, and genuine honesty are some things I can think of that friends share amongst each other.
Peers have a similar effect on an individual as a friend would. You don’t have to be friends with your peers, but just because you aren’t friends does not mean you have/should have a negative relationship with them. You’re in the same boat and what you do effects them and vice versa.
Over the years you will shed friends of old to bring in new ones. This is not a bad thing. It’s the natural way of things and you should appreciate all the previous relationships, good, bad, romantic, or otherwise, that you’ve had. They have shaped the person you are today and hopefully will have taught you a bit about yourself.
This post got a bit long… I sincerely hope that you value and appreciate your friends and peers. They are the most valuable asset in this world next to your mind and your body. Maintain these relationships and keep them healthy. You’ll never know when you’ll need an extra hand or where the next opportunity will come from. Be aware of how these interactions are shaping you and associate with people who you can grow with.
Life is too short to hang out with people who are dull, whiny, boring, or who are holding you back.
Here’s another lesson I’ve learned that I want to share with you guys. It’s possibly one of the most poignant lessons I’ve learned as well.
Expectations will be the death of you.
Expecting to get the things you want is setting yourself up for potentially colossal disappointment.
So you got a degree and portfolio. Good job. Don’t expect a job right out the door.
You met the AD from your favorite game company at a portfolio review and he/she likes your work. Don’t expect to get a job from that either.
You’re getting featured on websites and people respond to your work. That’s fantastic, but don’t expect anything from that as well.
Expecting something is essentially already getting what you want… IN YOUR HEAD. You’re already seeing and feeling yourself in that state of happiness and bliss…IN YOUR HEAD. Things happening in your head are not happening in reality and reality has a tendency to hit like truck when it eventually rolls around.
I’ve experienced these situations in my own life. I, in my naivety, expected to get a job in a big company shortly after I graduated. Ha! Fat chance. I found out the hard way that my work wasn’t up to par and that there were many much more qualified people out there than me. I took classes and met lots of working pros expecting that to take me to where I wanted to go. Nope. I kept setting myself up for disappointment because I expected more than what reality was giving me. The ironic part is that I had things pretty good, but my expectations blinded me to that fact.
Here’s a funky situation. You apply for a full time job at your favorite company. They respond positively and the future is looking great. Unfortunately they end up using you for short term freelance. Sucks huh….WTF?!!!?!?!?! You’re still doing work for them, you came out with a job, and you’re going to get paid at the end of it. What’s wrong with that? With expectations so high it’s easy to get disappointed by smaller victories.
I’m probably coming off as very cynical right now, but that’s not my intention. What I’m trying to say is that expecting things to happen and forecasting grand success because of some minor incident or simple interaction is not healthy. In fact it can be very detrimental. Nothing brings me down more than being disappointed.
What I am suggesting is to go in with no expectations and be open to the possibilities. Keep an open mind, be confident in yourself, keep hoping, keep dreaming, and expect nothing.
The only thing you can expect is that the Sun will rise in the morning, set in the evening, and we all die eventually. So morbid huh…
:D !HAPPY FACE! :D
Rob here again!
This is my guide to design acquired through both personal experiences and advice from other artists. When I say “design” I mean the type of work you’ll see in the “art of books” for films and games. Characters, props, costumes, environments, vehicles, etc. etc.
A bit about myself. I’m an illustrator/concept artist living in LA. I had a job working on a theme park project, but after a year of that I decided to leave that job and jump back onto pursuing my goal of working for a AAA game company. Currently I’m working on updating my portfolio and taking on freelance every so often.
This is a list of 10 things I’ve learned and observed in the past few years as I’ve been doing my work or working on other peoples projects. These are not meant to be followed to the T. These are meant to provide rough (emphasis on rough) guidelines to the design process as I’ve experienced it and to get you thinking about the idea of designing itself.These tips are intended for beginners, but hopefully you pros out there can corroborate or expand on some of these ideas should you agree with any of them.
Let’s get started!
Stuff I’ve learned about design 1: Find a purpose for what you’re designing and stick to it. Build your thing (Character, prop, vehicle, etc) around that central purpose and make sure the supporting bits and pieces support that too. Make sure that your character is wearing clothing that fits him/her as a character but also their greater role in the world he/she is a part of. The vehicle that you designed is suited for it’s role as an APC, or a luxury transport vehicle, or a taxi! Whatever it is, the thing that you’re designing should fit that role that you’ve decided for it.
Stuff I’ve learned about design 2: It’s more than just pretty pictures, cool looking stuff, and technical skill. It’s about knowledge.
Being a good designer is more than just technical skills, photoshop tricks, and cool shapes. All of the great painters, illustrators, concept artists and designers I’ve met have had one characteristic in common with each other:
They’re incredibly smart people.
They’re informed. They know a lot about many different subjects and fields of study. These other interests feed back into their work in a very genuine and smart manner making their work all the better for it.
Ideas come from an educated and well fed mind. Feeding your mind all kinds of different things can yield some very interesting results. Augmenting your knowledge base with new things will help expand the ideas you already have. Seek things your are unfamiliar with. Ask questions as to why things function the way they do. Why ancient cultures participated in certain rituals at certain time of the year. How the wavy pattern on a kris knife is achieved and what they symbolize. Learn about things you heard about in school that were mentioned in your history books. I’m sure you don’t know nearly as much about art history than you think you do (this includes me.) Trivial knowledge could end up not being so trivial!
Knowledge comes from asking questions, finding answers, and from experience. Technical skill is very important when it comes to designing but I believe that knowledge and information are just as important if not more so.
Stuff I’ve learned about design 3: Research and reference are your friends.
This is related to my previous post about knowledge. Research is the backbone to designing. It can take on many different forms including books, pictures, data, and audio. Research is important because it gives you the knowledge you’ll need to pull off whatever you’re designing. Reference gives you the visual keys you’ll need when you’re in the thick of it.
We all know what a car looks like, but when you’re designing a car what are those little details that really sell it as a car? The wheel proportioning and placement, the curves of the body, the positioning and shape of the lights, how the door’s open, etc etc.
Researching these types of questions will help strengthen your concept while gathering proper reference will help in your execution.
*Disclaimer* Don’t get caught in the rabbit-hole that is researching. I don’t know how many times I’ve gone off track during the researching stage. It’s not necessarily a bad thing. You could stumble on new things you wouldn’t have considered which is great! Just make sure you’re aware of the passage of time. Researching could easily turn into a form of procrastination if you’re not on top of it.
Stuff I’ve learned about design 4: Tell a story with your designs.
Tell stories with your designs. What does this thing you’ve designed do? What is it used for? Who would use this? Who is this character and why are they special? How does this thing fit into the bigger idea?
Add elements that give your designs history. Nothing is really that convincing if their isn’t some sense of history/background. Examples include wear and tear as well as decals on mechanical things, cultural cues and accessories on characters, and adding age and weathering to structures. These types of things, or lack there of, cue the viewer into a bigger picture than just the design itself. It’s very exciting to see a design that is well thought out and has a story to go with it. Better yet when more ideas stem from just that 1 image.
I’m not saying you need to write a novel for everything you come up with, but have an idea of where it fits in in relation to everything else. It’s kind of like putting a puzzle together that you’re creating at the same time. You have some pieces of the puzzle now you just need to make the other pieces to complete it.
Stories are a crucial part of the design process. They ground your designs in a world and help make them all the more believable and exciting!
Stuff I’ve learned about design 5: The trap of too much ideation.
Ideation is fun. Lots of concept sketches, speed painting, silhouettes, and thumbnail studies, etc, etc. The blue sky stage where anything goes, all ideas are valid, and the sky is the limit. It’s great!
Just be careful of doing too much ideation. I’ve noticed in my experience that there’s a certain point where the concepting and sketching needs to stop and the real work needs to begin. This is usually when the ideas start stagnating and start looking frighteningly similar to each other.
There’s also the case of having too many options. Barry Schwartz summed it up in his Ted Talk called the “Paradox of Choice”. He highlighted the instance of when having too many options actually leads to indecision, and with so many options it’s actually possible to be unhappy with your decision even if its the right one!. I’ve experienced this situation where I developed so many possibilities that I didn’t know which one to pick and I was indeed not pleased with my final decision which killed all incentive to follow through. Not fun at all.
Endless concepting can also become a form of procrastination. It’s pretty comfy when there’s no rules and anything goes. Don’t get trapped into not following through.
So in closing have fun with your ideas and explore the possibilities, just don’t forget about the bigger picture and following through with your goal.
Stuff I’ve learned about design 6: Write it down. You’ll forget.
So you’re out of the house… maybe you’re getting a bite to eat, chillin with friends, taking a walk, or you’re at the office. Suddenly….BAM… this great idea hits you that’s related to one of your projects, and it’s fantastic! But you can’t work on that right now. It’ll have to wait. You get home…. and you go about your business as if nothing ever happened…..AUGHHHHHHHH!!
I cannot stress the importance of recording your ideas. Be it in a journal, a text document, drawings in a sketchbook, or drawings on a napkin or envelope, make sure you get it out of your head.
Life can be pretty overwhelming at times. In this day and age of the internet, social media, youtube, advertising, and the daily responsibilities we each have to deal with it’s easy for things to get lost or entirely forgotten. Recording your thoughts and ideas is incredibly important.
I know everyone hears this all the time but carry a sketchbook or a journal. Yes, yes, yes, how many times have you been told that… but there’s a reason it’s repeated so much. That’s why we have sketchbooks and journals.
Be diligent. When those moments do come up realize it for what it is and do yourself a favor. Write it down. You’ll forget.
Stuff I’ve learned about design 7: Some thoughts on originality.
Originality is that mystical Unicorn we’re all chasing after. Its shiny, ethereal, fleeting, and tantalizing. It beckons us forward and blinds us with promises of grandeur and fame. In our never ending chase to catch one we find out that our prized unicorn is actually a one horned antelope or some other unfortunate creature. At one point the idea of Unicorns was attributed to Rhinos!
My point being that originality is hard to come by these days and those that are chasing it, for the most part, are chasing something that already exists.
I think the new path to go in this day and age is to be different. What do I mean by “be different?” Being different means taking the path less traveled. Pursuing the ideas that no one either A: wants to, or B: has considered.
Being different is stringing together unrelated ideas, pursuing untouched topics, and generally avoiding what everyone else is doing. Be on the lookout for interesting ideas, topics, and situations. They might be the catalyst for something new and exciting!
Stuff I’ve learned about design 8: Piecing your idea together.
This one will be a bit more personal. Sometimes you’ll be on to something but you don’t know what to do with it. The concept is there but there isn’t a story, or maybe you have a story but you don’t know what to do with the visuals. This is where research, perseverance, and creativity come into play.
The current thing I’m on right now, African Anti-Poaching mechas, came about through chance. If you guys remember earlier in the year I posted the Riot Bear, the first Vulture (with the split wings and red head), and the Barn Owls. I had the idea of mecha animals but I didn’t know what to do with it. I had no story and no world for them to inhabit. What use would mecha animals be in a story other than just….cool shit??
I didn’t know, so I pushed that aside for a bit and figured I’d go about painting another animal just for the heck of it. It was fun and something new, so might as well run with it. I didn’t know what I wanted to design so I hit up Youtube. I figured Africa has some pretty cool animals. Rhinos, Elephants, Lions, etc. It would be cool to design a Rhino! This is what changed everything. So I type in “Rhino Documentary” and I’m shocked to see endless videos and documentaries about Rhino poaching. Video footage of Rhino’s having their horns viciously cut off and left to die. Even worse are the survivors wandering around with a bloody stump on their face. This was also my introduction to the concept of anti-poaching. How rangers are paid to protect these animals through force. Trekking through the Bush at night tracking poachers, trailing herds of animals during the day for their protection, and the application of UAV’s. Pretty cool stuff.
Then it clicked! UAV’s, anti-poaching, rangers, Africa, Big Five game animals…… Anti-poaching Animal drones!! The pieces fell together and I’ve been running with it ever since.
The lesson here is don’t give up on your ideas just because things aren’t working at the moment. Maybe you’re missing a few key bits of knowledge or just need the inspiration from a third party to make things click. Struggle through and, with a bit of hard work, your efforts will be rewarded.
Stuff I’ve learned about design 9: Apply your designs.
You’ve got a badass character, robot, vehicle, costume, prop, weapon, building, etc. etc. Whatever it is you’ve designed, it’s done! It has a great layout and a wonderfully crafted description about what it does and how it works. All the cool bits and text that make it even cooler.
That’s great! Congratulations!! Now let’s see it in action.
Let’s see your mecha duking it out with 10 story tall monster. Let’s see your vehicle blasting over the sand dunes on some far away planet. Let’s see your hero character with his/her hero prop doing their thing. Let’s see your intricate armor suit assembling itself over your future soldier.
A lot of designs I’ve seen recently, including my own, exist in a vacuum. They look good as a design and as individual art pieces but that’s about it. The next step is putting things together in context to one another and building up the world they inhabit.
A good description gives life to something, but to actually see it interacting with the world around it takes it to the next level.
Also. If you don’t have the skills or know how to take your work to the next level, whatever that may be, find someone who does. There is no shame in asking others for an assist and if things end up working out well you’ll both be better off because of it.
Stuff I’ve learned about design 10: Design what makes you happy.
Design what makes you happy. It’s pretty obvious when you look at someones work whether they enjoyed doing it or if it was torture. There’s something about the quality of the work or the presentation. It varies from person to person but you can tell. It lacks the creative energy unique to that person.
Do the work you love and enjoy it immensely. It makes the work all the more gratifying and people respond to the energy that was put into it. Design stuff that gets you pumped and gets your mind racing with the possibilities. You won’t regret it….how could you???
I know this probably sounds like some wishy washy spiritual mumbo jumbo and I know there is definitely a degreee of professionalism involved with design when it comes to paid jobs and projects. Just don’t forget what gets you excited to wake up in the morning and jump at your drawing utensils. Passion is a word we hear a lot these days, but it’s the thing that separates the wannabes from the pros and the wishers from the doers. Be passionate and create the things you love.
So yep. That’s all folks! Hopefully these were helpful in some way. To the pro’s: Thanks for the support. To the beginners: Keep working hard and don’t lose sight!
Rob Chew 10-07-2013
Welcome to the Late Night Survival Guide. These are practical tips and bits of knowledge that I’ve accrued over the years as a former art student now working artist on how to manage those nights where you find yourself working into the wee hours of the night or realizing that you’ve got to pull the proverbial “All Nighter.” Pulling an “All Nighter” is not something to be proud of. “All Nighters” are not badges of honor to be brandished around like combat medals or accolades.
Let’s be honest. You messed up and now you’re paying for it.
Now to be fair there are situations to warrant late nights or even going without sleep. If you must because of reasons beyond your control or it’s an incredibly important job then by all means….GRIND AWAY LIKE A BOSS.
But if the reasoning for doing so is procrastination/laziness… that’s all you.
Running late nights is tough. Your body is being pushed to it’s limits and your mind is being stretched beyond it’s normal capacity. Physical and mental health are key to pushing your body beyond these limits. While these tips will not provide guaranteed results nor success they will hopefully help you make it through those rough nights yet to come.
Late night survival tip 1: Drink lots of water and keep something on hand to munch on. I think people tend to forget that your body is consuming energy even during the wee hours of operation. You might have had dinner, but you’re pushing past the normal hours of operation. More energy is required to do so, so don’t forget to eat and drink. Bananas and/or granola bars seem to get the best results for me. DRINK WATER. You’ll be surprised how quickly you’ll dehydrate.
Late night survival tip 2: Take naps if you need them. It’s a good chance to refresh yourself and give your body a rest. *DISCLAIMER* A: I only recommend 20 minutes. Before midnight and you should be fine. I don’t recommend this after 12am. B: Don’t nap on your bed. You’ll get comfy and suddenly it’s 8 am. Personally I rest on the floor with the lights on. This is more about quick recharging than getting true sleep. C: Make sure you set an alarm and make sure it’s loud. This takes a bit of discipline and I can imagine that results will vary widely based on whole list of individual situations, circumstances, and physiology.
Late Night Survival tip 3: Don’t forget to breath. No seriously. Next time you’re grinding away in front of the computer stop for a second and check how much air you’re taking in when you breath. It’s easy for the body to start taking very shallow breaths while in front of the computer. Not much physical activity is being done and for the most part the greater mass of the human body is in-active hence not needing much oxygen. Well I’m not using the rest of my body so what does it matter? This is true but the oxygen going to your brain also get’s reduced because of this. Your body might not be doing anything, but you’re brain will be on full throttle and it needs the energy to maintain your focus, keep you awake, and to keep your creative centers running. So while you’re burning the midnight oil make sure you’re breathing in and out at a healthy rate. Check your posture and during breaks take a few minutes to stretch and get your heart going again. Nothing breaks your focus and willpower more than an under powered mind and body.
Late Night Survival Tip 4: Make sure you exercise. It helps…. a lot! Exercising keeps your body healthy and can help increase your focus. I’m not suggesting that you exercise to build muscle or not even to burn fat (although that is also a good secondary effect in this case.) What I’m suggesting is that you stretch out, loosen up your body, and get your heart rate up. As I stated in my previous tip, getting your heart rate up will help increase the flow of oxygen throughout your body and, in particular, your brain. Also when we’re grinding away in front of the computer the body will lock up as physical activity decreases. Your muscles will get stiff as well as your joints. Muscles start to atrophy and fat accumulates over time. Limber up! While your body is recovering you can use your brain! Personally I get the jitters when I sit around too much. Pent up physical energy builds up and that can be unbearable after awhile. I have a basic routine of stretches and breathing exercises I do followed by a jog around the neighborhood. By tiring out my body I can give my brain the time and energy it needs to focus and be creative. This won’t work for everyone. Some people prefer working out in the morning. I prefer at night. Some people get really tired after working out. I get amped up. Regardless of the many individual factors special to you, make sure you get your body moving. Get the oxygen flowing and make sure your body has the chance to do what it does. If you’re pulling a late night you definitely won’t be going anywhere soon.
Late night survival tip 5: Be clear in your reason for working late. This sounds kinda dumb, but it helps. Keeping your purpose and setting a goal can help you focus through the night. Procrastinated and your assignment is due tomorrow? In the zone and you can’t stop? Work better at night? Make sure you’re clear about what you’re doing and why you’re doing it otherwise that’s just fumbling in the dark, in this case literally. Set your goal/intentions, buckle down, and get it done. Hopefully there will be a few hours of sleep at the end of it all.
Late night survival tip 6: Work with friends! While working by yourself definitely has it’s benefits, don’t discount the opportunity to work with your friends and fellow artists. Working together brings the advantages of having others to keep you sharp, group critiquing, and the chance to build your relationships with other creative types. If you can’t work together in person there are plenty of alternatives. Skype, Google Hangouts, Livestreaming, FaceTime, etc. I like Google Hangouts because it’s easy to use and everyone can screen share! Working together is awesome and I highly recommend setting up group work sessions with people you want to work with. Art team posse assemble!!!!!
Late night survival tip 7: Cut the distractions. If you’re crunching cut out the distractions. No Facebook, no twitter, no dA, no email, no chat apps, etc. etc. Cut it all out. Disconnect your internet! Do whatever you need to to get your focus up and get in the zone. If it could take away from your focus then turn it off or put it away. There’s time for all that stuff later
Late night survival tip 8: Pace yourself. Break down what you’re trying to accomplish into achievable stages. Don’t be like “Ohgodohgodohgod!!! I’ve got 6 hours to finish this!! WHAT SHOULD I DO!?!?!!??!” Instead, identify what needs to be accomplished and break it down into stages. What needs to be done in order for the next step to happen? What needs to be done for that to happen? What do I need to do to progress to the next stage? Breakdown your task into minor tasks and work from there. By breaking your main goal down into smaller sub goals the overall task can become less daunting.
Late night survival tip 9: Just don’t do it.
Just don’t do it. Sleep deprivation is a terrible thing to put your body and mind through. I’m sure you guys have experienced it. Hardcore work all night and 2 hours of sleep. You wake up and you feel like you’ve been hit by a truck. Your mind is in shambles, you look like crap, your energy levels are in the red, and your attitude is a strange mix of foul/apathetic with a dash of anxiety. Sleep comes from just sitting down. You could even be standing up! Your senses are dull, your mind is slow, and you proceed through the day half-dazed. It sucks and at the end of the day you have to ask yourself…. was it even worth it? What if I have so much work that I have to work super late though? What if this assignment will make or break me? If you didn’t procrastinate, the stakes are high, and the assignment is a tough one then by all means! Do what you need to do and do it well!
Get your work done on time. Pace yourself and set up a schedule to get things done. Don’t wait till the very last minute and make sure you set yourself up to do the best job you can.————————————-
Again, these tips and observations are based on my experiences. Each person has their own unique set of circumstances, quirks, ideologies, and physiology. I can’t expect you all to be superhuman. I can’t expect that of myself! I’ve written this list for you guys, but I’ve also written it as a message to myself because I’m still trying to become the professional I want to be and hopefully I can help you with that too.I hope these tips helps and good luck with all of your future endeavors! :)
Rob Chew 2013
*BONUS ROUND* Steps 1 - 8 can be applied to pretty much anything worth doin
Some character/costume explorations for Big Five. :)
Experimenting in PS. Had a lot of fun with this :)
Jaegercon Bingo: K - Science & Neural Bridge (Free Space)
National Geographic issues from the Pacific Rim universe
White-backed Vulture - Gyps Africanus
Vultures patrol protection zones providing aerial recon and basic first aid capabilities. Their main job is to locate recently poached animals and mark them for investigation. If anti-poaching units are in the area the Vulture can land near the corpse of the animal and protect the body from consumption by other animals. Compartments in the wings and the chest area house basic first aid supplies to aid in field operations. These include bandages, tourniquets, antivenom, antiseptics, resuscitators, field rations, and water among other things. Another function is to transport DNA samples of poached animals quickly and efficiently for analysis to help keep records up to date about the remaining animal populations.Vultures also serve as locators for tagged ivory and rhino horn. By locating signals from planted GPS units Vultures can help anti-poaching units and law enforcement locate the contraband and hopefully the poachers as well.
Overall the Vulture units serve as aerial watchdogs as well as CSI. Though they are non-combatant’s their auxiliary functions aid greatly in field operations.
Kinda sucks that the first real Rhino I’ve painted is also dead. Not fun at all looking up reference for poached Rhinos.
I’m not done with Big Five. There will be more! Stay tuned for more progress on other designs and illustrations.
Btw I’m fundraising for the IAPF. If you’re interested in helping out go here: